Create complex, shared and stacked mapping set-ups easily by assigning the maps you want to each player, then setting the start enabled state on the maps. And you can reorder, duplicate, insert, and delete actions as you see fit.Ĭreate pre-defined controller layouts for various controllers or save time and just create maps for a controller template. Now you can split up your actions into logical categories for easier editing. Rewired solves the problem with action categories. Other input systems make you create your actions by coding. It can quickly become confusing and cumbersome to make changes scrolling through a list of dozens or even hundreds of actions. The editor fully supports Undo and Redo and has complete tool-tip descriptions.ĭo you need to create dozens and dozens of actions? Using Unity's input manager, you create one long list of actions in a fixed-order array. Organize your input how you want with map and action categories. Create all your players, actions, and controller maps, assign maps to players, and more from an easy-to-use interface. Configure global settings such as the update loops, joystick auto-assignment options, and more. It gives you access to everything you need to create input for your game. The Rewired Editor was designed to be your one-stop-shop for input configuration. The editor is packed with features and has an intuitive workflow. Control Mapper uses Unity's new GUI system and therefore requires Unity 4.6+.Ĭreate and edit all your Players, Actions, Input Behaviors, Maps, Categories, and more directly in the Rewired Editor. Control Mapper can be fully controlled with keyboard, mouse, joystick, and/or touch controls. This system provides a complete controller remapping solution including keyboard, mouse, and joystick support, axis calibration, joystick and mouse sensitivity, single or multiple players, controller maps, and much more. Create pre-defined map layouts, allow users to map controls, and save maps to XML or JSON.Ĭontrol Mapper is a customizable, responsive control mapping system included with Rewired that you can use in your games. If you have multiple game modes that need different controls such as Menu, Infantry, Tank, Airplane, you can have shared controls on one map, and mode-specific controls each on its own map, then enable/disable maps as needed. Maps stack so you can have as many maps as you need for each controller, the keyboard, and mouse. Rewired features a powerful controller mapping system that allows you to create highly complex input schemes for any style of game. Of course, it's also great for single player games! The player centric nature, the unique and powerful mapping system, and intelligent controller hot-plugging and auto-reassignment make it the ideal input solution for multiplayer games. Hot-plugging works with virtually any USB or Bluetooth controller on Windows, OSX, Linux, and many other platforms. No more guessing which controller is which. Controllers are intelligently auto-assigned to players on connect, so you don't have to worry about Ids. Not anymore! Rewired is the first and only input system available for Unity that fully supports intelligent controller hot-plugging. If you unplug a joystick or a wireless controller falls asleep, joystick Ids can get reordered making it difficult to get input from the right controller. Instead, you simply get input for the action you're looking for and Rewired handles the rest! Controllers can be intelligently auto-assigned to players on connect/disconnect, so you don't have to worry about what controllers each player owns. So no matter whether the input is coming from the keyboard, mouse, joystick, or touch controller, you always get the result with no hassle. Instead of getting input from the controller, you get input from the player. Rewired features a player-centric input system making it the perfect solution for multi-player games. For other platforms, Rewired utilizes Unity's input system so you still get access to all the other features it provides. Rewired is the only input system available for Unity with native support for all these platforms and the only one to offer these advanced features. This makes possible some very powerful features such as full hot-plugging support for joysticks and support for more than 20 buttons per controller. Rewired leverages native libraries to access input devices directly, allowing for far more control over input. Rewired supports many platforms that Unity supports with extended native support on Windows, OSX, Linux, Windows 10 Universal, WebGL, XBox One, XBox Series S/X, PS4, PS5, Switch, and Stadia. Rewired is not just another Unity input wrapper like other packages.
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